Expanded Archetypes: Disciple, Gymnast, Rascal

When I first read through the Genesys Core Rulebook, the human archetypes struck me as half of a great idea. Archetypes, being the equivalent of playable species in an all human setting, give players some more flavorful choice out of the gate when Wookiees, Droids, Elves, or Dwarves aren't on the table. The Aristocrat, the Laborer, and the Intellectual give players choices for builds centered around Presence, Brawn, and Intellect. Options for builds focused on Agility, Cunning, and Willpower seemed (to me) to be missing. Glaringly absent. One of the first things I designed for Genesys was a set of new archetypes for all-human settings to fill that gap.

This rule kit also gives all seven archetypes (including those from the core book) an optional alternate ability.

Check the Genesys Rule Kits page for the most recent version.


The Disciple

The Disciple
The disciple archetype represents a character who is a true believer in some cause. The venerated cause may be an ideology such as communism or anarchism, a religion, or devotion to a faction. The cause need not be altruistic. You should choose this archetype if your character would rather serve than lead. You should also choose this archetype if your character has a propensity for strong faith or radical belief.

The Gymnast

The Gymnast
The gymnast archetype represents a character who regularly undertakes intensive physical training. Keeping one's body in peak condition is required of athletes, professional soldiers, and astronauts. You should choose this archetype if you're making a character who can run any obstacle course or who fights at a distance. You should also choose this archetype if your character plays a professional sport.

The Rascal

The Rascal
The rascal archetype represents a character who uses wits and guile to understand and even manipulate others. This social saavy is often possessed by news pundits, ruthless executives, bureaucrats, or grifters. You should choose this archetype if you're making a character who uses trickery to achieve goals and persuades others at least as much with cleverness as with force of personality.

One thought on “Expanded Archetypes: Disciple, Gymnast, Rascal

  1. These definitely fill the gaps in the core book, great design man I’ll definitely be making these available to my players.

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